
#ifndef __cubemapH__
#define __cubemapH__

#include "texture.h"

namespace WtfEngine {
	class CubeMap: public Texture {
		public:
			CubeMap(const StringPool::Entry& sName): Texture(sName) {};

			void Read(const String& sName);

			static IDataObject * Load(const StringPool::Entry& sName);
	};
};


#endif
